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There are more than a dozen to use, each with abilities and movement styles that can give the same microgame a different flavor when you swap between them. That familiarity is mitigated by the new unique characters. There’s a healthy mix of ridiculous moments and quick challenge here too, which allows you to tangibly improve as you begin to recognize levels. The fan-favorite, Nintendo-themed games are also a joy, asking you to do things like deliver a present in Animal Crossing or complete a teatime in Fire Emblem. One second you’ll be removing a statue’s armpit hair and the next you’re scrambling to feed baby birds. Solo or co-op, however, Get It Together!’s assortment of microgames provide exactly the kind of madcap hilarity I want from this series.
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The story levels are also playable in co-op this time around, which is certainly a nice inclusion, if one that can feel like a “little brother mode” since the games seemingly haven’t been adjusted for two simultaneous players. That’s a fun challenge, particularly with the later playlists that have a larger pool of microgames to throw at you. That setup has nothing to do with playing the actual microgames, which give you a word or two of instructions and just a few seconds to follow them before throwing you to the next one, but the short cutscenes that kickoff each stage and the conversations between them can be very amusing.īut we’re not here for the plot, and WarioWare’s single-player modes have always been more about going for high scores in a variety of ever-escalating themed playlists rather than beating them once and moving on. The story itself involves Wario, now a game developer himself, and the employees at his company getting sucked into the video game they are making to do battle with its bugs. But while Get It Together! looks great and can be a lot of fun, some dud characters and its fleeting multiplayer modes keep it from being a regular part of a balanced party game diet.Īll of Get It Together!’s madness is introduced through a brief but entertaining story mode, the entirety of which takes about two hours to complete. WarioWare: Get It Together! is no exception, with rapid-fire microgames that are a delightfully wacky test of both reaction speed and problem solving – this time with the interesting new twist of using unique characters that control differently.
#WARIOWARE GET IT TOGETHER FULL#
If Mario Party is a full meal, WarioWare has always been more like a bag of popcorn: a quick, delicious snack, but try to eat it for dinner and you’ll be craving something meatier before long.
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